![]() The sneaking elements, however, are only moderately fun when they work, but the actual level design makes the locations feel less like volatile real-world hot beds and more like puzzle-based training simulations. The level design integrates right into stealth gameplay, which is either a draw or a deterrent depending on your preferences. Around here Jones scoops out intelligence, rescues a gun runner, marks SAM sites for a bombing run, and just generally tries to get out with his life in a search for more tangled terrorist plans. Locations are familiar, with a mix of locales that range from Libya and China to old military bases deep in Russia, once again rendered as huge outdoor levels. The sequel only moderately manages to fix these pressing issues. ![]() ![]() ![]() The original Project IGI: I’m Going In was a sharp looking game that found itself muddled by AI flaws, no multiplayer, and an insane lack of in-mission saves. Jones is the secret weapon of the international anti-terrorism group, IGI, and he’s the guy to call when Bond wouldn’t make an ideal hatchet man. But don’t expect any social engagements, sleek cars, or suave espionage in this game. He’s British, ex-SAS, and even has a sassy, sexy blonde intel officer at his side. Like a lot of spy game protagonists, David Jones, the hero of the IGI series, is a gruff, down and dirty version of James Bond. This Glock is essential for stealthy takedowns.
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